## Development From the root directory, run `pip install -r requirements.txt` to install the package (and all dependencies) in editable mode. Use `gunicorn -w 2 'flaskr:create_app()'` to run app. Increase the number of workers using the `-w` argument if desired. The package will be updated as you edit files. ## Production Run `python -m build --wheel` to generate the wheel, and install the wheel (found in `dist/`) in the production environment. Use `gunicorn -w 2 'flaskr:create_app()'` to run app. Increase the number of workers using the `-w` argument if desired. To update package, you will need to install a new wheel. ## Initializing database The first time you install the app in each environment, you need to initialize database using `flask --app flaskr init-db`. This only needs to be run once per environment, and **will delete existing database if run again**. ## Config file The config file is located at `/var/flaskr-instance/config.py` ### Secret Key Every website with login needs a secret key to hash passwords with. The config file must contain a line `SECRET_KEY = '`, which must be randomly generated. Suggested way of generating the key is `python -c 'import secrets; print(secrets.token_hex())'`, which returns a hexadecimal string with length 64. You may choose to randomly generate a key using a different method, but ensure that it is resistant to brute-force attacks. ### Registration Since this blog is meant to be updated by a limited number of people, registration is forbidden (403) by default. In addition, registration (/auth/register) and login (/auth/login) URLs are not hyperlinked anywhere. Registration can be opened by including `REGISTER = True`, or closed by including `REGISTER = False`, in the config file. ### Name The default app name is "Flaskr", and it is visible on the header bar as well as the page title. Including a line `NAME = ''` in the config file replaces "Flaskr" with "". ### Static folder The default static folder is the one included in the repository. You can use a separate static folder to use your own assets by including a line `STATIC_FOLDER = ''` in the config file.